Partial Success: The Basic Mechanic

What is Partial Success?  It’s a different way to do skill checks and challenges for D&D 3rd/4th Edition and Pathfinder.  I’m hoping to turn this into a free pdf (and maybe even a zine) so any feedback would be very much appreciated!  Thanks everyone!

Table of Contents

Part 1: Introduction

Part 2:  Basic Mechanic

Part 3: Examples

The Basic Mechanic

Find the partial success DCs. DC stands for difficulty check, and is the number that a player needs to roll to succeed. In order to allow for partial successes, we need to create a DC for partial success and a DC for complete or total success.

1. Take the DC by RAW. Subtract 3 from it. This is your Partial Success DC.
2. Now add 4 to the DC by RAW. This is your complete Success DC.

So, if the DC is 15. The new partial success DC would be 12, and the new complete success would be 19.

Rational

The reason behind a range of 7 for partial success is because that means for an average PC, they will have a partial success around a third of the time. Obviously, if they are significantly bad and it’s a hard DC or they are very skilled and it’s an easy DC, it won’t be quite 33%, but for most rolls, it’ll happen about a third of the time.

Complications can be fun. Most actions movies are about putting a character in sticky situations and seeing how they get themselves out of it. It makes for a more interesting game when the DM can say “yes, but…” The players get their way, but the DM gets to put the screws to the players. The partial success helps the DM

Failure

If a player suffers a failure in a skill check, the suffer the normal effects of a skill check failure, as is appropriate from a story and game perspective.

The Partial Failure

In order for the partial failure to be interesting, you need to draw more out of the player than just “I roll a history check. 19.” They need to be very specific in what they are trying to succeed at. The more specific, the better the failures. So before they roll, have them explain in as much detail as you need what they are trying to do.

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Partial Success: Examples

What is Partial Success?  It’s a different way to do skill checks and challenges for D&D 3rd/4th Edition and Pathfinder.  I’m hoping to turn this into a free pdf (and maybe even a zine/pamphlet) so any feedback would be very much appreciated!  Thanks everyone!

Table of Contents

Part 1: Introduction

Part 2:  Basic Mechanic

Part 3: Examples

Social Skills

The social skills are those skills that deal with speaking and talking with NPCs. In various games they might include bluffing, haggling, public speaking, diplomacy, intimidation and others.

  • NPC still listens, but doesn’t trust the PC anymore.
  • NPC still listens, but will have the PC followed later.
  • NPC still listens, but will tell others that PC is untrustworthy.
  • NPC still listens, but asks a pointed question to try and catch the PC in a lie.
  • NPC still listens, but the second in command grows in his/her distrust the PCs.
  • Some in crowd seem to be on PC’s side, but others become more vocal.
  • The crowd seems on the PCs side, but more have arrived, and they don’t seem convinced.
  • NPC knows/believes what you’ve said is not true, but wants to believe it’s true, so keeps listening.
  • NPC doesn’t budge much on price, but offers other minor good/service.
  • NPC is willing to go along, but will need a show of good faith.
  • NPC goes along with what you said, but is now looking for ways to get PC (intimidate)
  • PC reads the emotion of the NPC correctly, but not the motive.
  • PC reads the motive of the NPC correctly, but not the emotion.
  • PC thinks that the NPC might be lying, but doesn’t realize it.
  • The PC talks to the wrong people for information. They give the right information, but someone who shouldn’t be is alerted to the PCs inquiry.
  • The PCs talk to the wrong people for information. It seems like good information, but actually has subtle mistakes.

Physical Skills

This includes endurance, lifting, jumping, athletics, running, tumbling and acrobatics.

  • PC completes the physical challenge, but loses/breaks item in the process.
  • PC almost makes jump, but is hanging from the ledge.
  • PC climbs half way, but gets stuck.
  • PC begins falling, but is able to catch him or herself.
  • PC is able to heal their party member, but takes damage equal to one fourth the amount they heal in the process.
  • PC is able to heal party member, but has contracted what the party member had.
  • PC is able to stave off the ill effects of an disease, but in the process has spread the disease to someone else.
  • PC is going to require more rest at the end of the day to recover hit points or surges.
  • PC remains hidden, but can’t move without being seen.
  • PC is seen out of the corner of the NPCs eye, but is able to get out sight before the NPC is able to get a good look at the PC.
  • PC trips as he or she is attempting the physical challenge. He or she is able to catch him or herself, but it takes longer or requires more movement to complete.
  • PC manages to complete challenge, but it takes twice as long.
  • PC manages to complete challenge, but falls prone in the end.
  • PC doesn’t escape, but loosens the restrains (+2 on next check)
  • The PC succeeds, but causes some loud noises in the process.

Environment/Investigative Skills

This includes dungeoneering and nature skills, perception and awareness skills.

  • The PC notices a detail, but it isn’t an important detail. Seems to be though.
  • The PC notices a detail, but misunderstands its significance.
  • The PC notices something, but just a little too late to do something right away.
  • It takes twice as long to search something
  • The PCs get lost for 10 minutes, but then realize their mistake and backtrack.
  • The PCs misread their understanding of the environment. For example, instead of a slight decline in the cave, the PCs sense a steep decline.
  • The PCs misunderstand the nature of a forest/cave. They are close, but mislabel certain features of their surroundings.
  • The PCs are convinced there is a trap on the door/chest.

Knowledge Skills

This includes all skills which provide knowledge about history, magic, religion and other skills which provide information.

  • Your knowledge about the topic is flawed. You know two correct pieces of information, but one piece is incorrect.
  • You remember only half of an important piece of information. I.E, you remember the first name, but not the last or the specific location, but not the city it’s in.
  • You are certain about the piece of information that is common knowledge, but common knowledge is wrong.
  • Your mentor taught you this piece of knowledge, but he or she was mistaken.
  • Your research has taught you some very interesting information, but not what you were looking for.

Thieving Skills

These are you typical thieving skills like sleight of hand, lock picking, trap disarming and pick pocketing.

  • The PC opens the lock, but damage it beyond repair.
  • The PC trips the trap, but stops it from going off by holding perfectly still. The PC will not trip the trap unless he or she moves.
  • The PC manages to pick the pocket, but NPC quickly notices.
  • The PC manages to pick the pocket, but another NPC notices and begins to follow the PC.
  • The PC doesn’t trip the trap, but doesn’t seem any closer to solving it.
  • The PC opens the lock, but causes some loud noises in the process
  • The PC is able to perform a slight of hand, but the NPC is suspicious.

Thanks for reading everyone!  Hope you find it useful for your game!

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Partial Success: An Introduction

What is Partial Success?  It’s a different way to do skill checks and challenges for D&D 3rd/4th Edition and Pathfinder.  I’m hoping to turn this into a free pdf (and maybe even a zine) so any feedback would be very much appreciated!  Thanks everyone!

Table of Contents

Part 1: Introduction

Part 2:  Basic Mechanic

Part 3: Examples

Introduction

How often in a game, do you hear the following?

Player: I try and get him to give us information.
DM: Give me a diplomacy check.
Player: 18.
DM: He agrees to help you.

Skills have been an area that always has felt tacked onto Dungeons and Dragons. With each edition, they designers have attempted to unify the use of skills, as well as make them a more vital part of Dungeons and Dragons. However, too often, in game they play out as the above. Sure, I’ve played in many games where the DM and players do a great job of describing the action and the rolls almost become secondary, but that play unfortunately is not really supported by the rules.

Ultimately, I find there to be three different problems with skills as they are currently presented by the 3rd and 4th editions of Dungeons and Dragons, and Pathfinder.

This system that I present uses the dice to help tell the story. If you are a fan of free form role playing, then this will likely be as constraining as the rules as written are for skill checks. However, if you like skills to help inform non-combat encounters and what your characters can do in them, this system will hopefully be better than the one presented by the rules.

1st Problem. Binary.

Player (as a cleric): Do I recognize the religious symbol?
DM: Roll a religion check.
Player: Damn, 12.
DM: No.

Sure, the example isn’t the greatest example of roleplaying, but all too often, that’s what ends up happening in game. And the reason is, the rules as written are very binary. Either a player beats the requisite number with their die roll, or they fail. There is no difference between a 23 and a 13 if they both beat the target number. And there is no difference between a roll that fails by 1 and a roll that fails by 10, except for specific skills. Instead, the system presented will allow for partial successes and total successes, giving the players and DM guidance for how to reward a player for being close or for succeeding well beyond the targent.

2nd Problem. Specialists.

Player 1: I go up to the bartender and ask if he has seen the prince.
DM: Alright, give me a skill check.
Player 1: Damn. I have a 2 in that skill.
Player 2: Ok, I go up and ask the bartender.

The original goal with different skills for different classes was to allow certain classes to shine in different social and skill situations but instead it has created a game where only one player is allowed to talk to NPCs, one player is allowed to track, one player is allowed to know the history of an area, etc. A player with a bad skill will try hard to avoid being involved in any situation where they have to roll that skill. While there are skills that require a certain level of training, for most skills used in adventuring, every player should feel free to participate in a skill.

There becomes such a disparity in skill levels in the party that it becomes hard to challenge one player and not shut any other player out from attempting the skill.

The system that I present will reward players who roll and fail a skill check in which they aren’t trained. On top of that, by allowing partial successes, a particularly low charismatic character can still try to sweet talk the guards and succeed, they just might have as much of a success as the pretty boy in the party.

3rd Problem. Need to know information.

Player: I roll a 7 on the history check.
DM: Oh. Well, does anyone else want to roll a history check?
Player 2: Ok. I roll a 18.
DM: You remember that Van Sonnington is an old noble family that has fallen on hard times as of late.

Sometimes, there is information that the PCs just have to know, but as the DM you don’t want to just give it to them. So what do you do? Make them roll for it. But the Wizard blows the roll and so then you’re stuck wondering how your going to get this information to the players.

With partial successes, you can still get them the information, but now there’s a consequence for failing that can be separate from just not telling them the information.

A note about Skill Challenges.

Skill challenges were presented in D&D 4th Edition as a way to make social encounters more interesting and engaging, while codifying how to award experience for these skill challenges.

I find them to be often creatively stifling and boring. How does one player making an endurance check enable the whole party to catch a crook trying to escape? How do you make a conversation with the King into an interesting skill challenge, one where the players don’t just roll social skill checks over and over again? What about the player that only has intimidate? How is he supposed to intimidate the King? If they had to find a macguffin and they fail the skill challenge, how do we go on with the adventure?

As a DM, I like to react to my players, and follow their interests and desires. I can plan out a combat encounter, because I can control where they meet the castle guard, but how can I plan out how they find out information about a sinister plot without making it seem like a railroad? There have been a lot of really suggestions to fixing skill challenges. I just would rather avoid placing a seemingly arbitrary framework around skill encounters.

That’s why I created partial skill successes, to allow players to be willing to try anything, at least once.

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Sound Supply #1: 10 albums for 15 bucks

[note, sorry to those who only read this blog for RPG related topics, this one is about indie music]

Supply Drop #1 Trailer from Soundsupply on Vimeo.

So, I ended up picking up the sound supply bundle of albums mentioned on boingboing.  10 albums for 15 bucks seemed like a steal of a deal.  Well, it was still a good deal and one I would recommend to people who are either fans of the bands, or fans of this style of music.  I’m glad to support this model, although I think they should have gone to a true humble indie bundle style of sales, with a name your own price, and part of the proceeds going to charity.   As for the music, I now have to add a couple of caveats.

1st, ten albums is a lot to digest at once.  I tend to buy at most an album at a time, if not just a couple of choice songs.  I mean, this is totally a #firstworldproblem, but still, I almost wish I could have downloaded an album or two at a time and listened to each one.

2nd, I have an issue with the video.  I was sold by the video, where I heard a lot of good indie and folk cuts.  In fact, in preparing this post, I went back to watch the video, and I was just as impressed the second time.  However, the music in the video does not seem to match the albums I have been listening to.  I mean, the songs on the videos are in the albums, but overall, the music in the albums really do not seem to match the quality of the music in the video, i.e. these are a bit like a pop album, one or two great cuts, the rest very much filler.

Not all of them are that way, and I hope the following reviews will help those people interested in the sound drop number 1 will be more informed.

Someone Still Loves You, Boris Yeltsin – Let it Sway: A year and a half old record, it’s a solid output by a hard working indie band.  I had heard them before, and their song on the video “Sink/Let It Sway” was one of the ones I enjoyed.  The rest of the album is good, if a little undistinguished.  I’ll be listening to it more, and perhaps it’ll open itself on more listens.

Coconut Records – Davy: Yep, Jason Schwartzman in effect!  I think this might be the second actors side project I own after She & Him.  It’s a fun 60′s inspired indie pop.  ”Any Fun” is the song in the video, for those interested.

Into It. Over It. – Proper:  It’s a decent emo-esque album.   Have to admit, 21 year old Matt would have loved this album.  31 year old Matt thinks it’s ok, but I’ll just go listen to my Get Up Kids when I get nostalgic. “Fortunate Friends” is the song from the video.

Here’s the rest of the albums, which are sadly more forgettable than catchy for the most part.

Aficionado “Self-titled” (No Sleep Records)

Sister Suvi “Now I Am Champion” LP (members of tUnE-YaRds, Islands)

Andrew Dost (of Fun.) “Columbus” (Paper & Plastik)

Colour Revolt “The Cradle” (Dualtone)

Sophie Madeleine “The Rhythm You Started” (Xtra Mile, UK)

All Get Out “The Season” (Favorite Gentlemen)

Harrison Hudson “American Thunder” (Favorite Gentlemen)

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The Latest Reports from the Front: Responses to D&D Next

It’s with heavy heart that I change the name with which I refer to the next edition of D&D as it appears 5th edition has fallen out of favor among the commenters, bloggers and posters in the TTRPG net-sphere.

I think one of my favorite aspects of the official report of D&D Next, besides the fact that we’re (by that I mean RPG bloggers) all talking about the same thing for a bit, is that there are some amazing suggestions for what D&D Next should look like.  It seems to have really sparked some excellent ideas on gaming, and ones that I’ll likely steal even if they don’t end up in D&D Next.

First, Gamer Assembly has a great collection of responses to D&D Next collected on their wiki.  Of course they don’t have summaries and insightful commentary, but really, this isn’t a competition.  But if it was, I would win.  ;)

We’ll start with Dave “the Game” Chalker at Critical Hits talking about his first experience with D&D, which came in 2nd edition.  I know, I know, not a D&D Next article, but this is the second in a series of articles that were inspired by the D&D Next announcement and it just so happens to be the edition that I got my start in.  So I included it.

Jeff Greiner over at RPG Musings joins the bandwagon, as if talking about 5th edition is the “in thing to do”.  See how I did that, working the title of his post into my summary. I’m that good. Man, I gotta remember, sarcasm does not carry well over the internet. His post is mainly an “anti-wish list”, focusing on the big things that he felt 4e got right, i.e. a lack of simulationism, a lack of complexity in task resolution, and skills without rolls, as well as a few other ones.  Interesting stuff, and a type of D&D Next post I enjoy.  With a game that can be as divergent as D&D, it’s sometimes easier to say what you don’t want in D&D Next, rather than what you want in it.

David Guyll over at Points of Light talks about how D&D Next inspired him to play some Original D&D.  His verdict: “would [he] play again? HELL NO”! How do you really feel David?

Vanir at Critical Hits continues with his look at how technology could help shape the next version of D&D.  Rather than a PDF, what if the next electronic document pulled information from a DDI like service, making it a living document.  Sounds almost like Stephenson’s Diamond Age, which is a world I want to live in, please.

Sage LaTorra at Syntax Error talks in his Indies and More column about how some of the ideas that are being presented in Monte Cook’s Legends and Lore column have been done in some indie games, specifically Burning Wheel, Shadow of Yesterday and my personal favorite, Dogs in the Vineyard (one day I’ll get to play it!).

Sage LaTorra also had one of my favorite posts I’ve read so far about or pertaining to D&D Next called Fluff.  In the post, he argues that there is no such thing as flavor text, because it is in the flavor text that you get a sense as to what the game is really about.  That is something that I absolutely agree with.  Since this game we play is all in our heads anyways, the flavor text helps to define to us what the game is about.  Without it, the game is just a bunch of numbers.

Finally, Blog of Holding has a random playtest report generator, based on the encounter that poor paladin suffered through.  Funny!

EDIT: And a great post on Enworld about how disappointed people are going to be with D&D Next.  So true.

If you want to read other commentary from North of Nowhere on D&D Next (it’ll always be 5th edition in my heart…) here they are.

Last, Second, and First posts.

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Hancock: The case for it as the best Superhero Movie

Hancock is on FX right now and I’m enjoying watching  it again.  Alright, maybe not the best, but one of the best.  Here’s why.

It’s superman, but different.  I know the superman mythos, the superman story.  It’s a good story, but I’m a little tired of it.  Instead, we have a superhero that no one knows who he is or where he comes from.

It’s a superhero meant for the medium. Too many superheros don’t survive the transition to the big screen from the comic books.  Hancock was instead created with the big screen in mind.   They don’t try to squeeze into too much back story into the movie, or too many super villains.  Instead, the focus is on Hancock’s development, which is great.  I wish more movies could focus on that.

It’s got a great twist.  For those of you haven’t seen this movie yet, I won’t give it away, but it’s a really great one.

A great cast. Will Smith as a super hero is great, with a scowl and great comedic timing.  Jason Bateman is perfect as a man who means well, but isn’t always successful at what he does.  Charlize Theron, I have a huge crush on.  EDIT: Upon rereading, that’s not fair to Charlize Theron, who as well as being very attractive, is first and foremost a highly talented actor who has a keen eye for roles.

Sure it slows down some near the end as it gets caught up in some of the more traditional action movie tropes, but overall it’s a pretty great movie.

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5th Edition: Now with more 1st Edition!

As always, enworld continues with their excellent coverage of D&D Next (as they call  it), this time with a review of the MTV’s interview with Mike Mearls, aka, the magic man at the forefront of this 5th edition.

Oh hey, did you hear there is going to be a 1st edition reprint this  april for the Gary Gygax Memorial Fund?

Seems like everyone, from the OSR to the 4th edition gamers are excited about this announcement.  And how can they not be, AD&D 1st edition IS D&D for many people, even if they’ve drifted away from that game over the decades.  Some people are even predicting these will sell out quickly at your FLGS, although I think that might be more of wishful thinking (and I think even they would admit that) within some of the community who would like to see WOTC reprint the whole back catalog.

Back to the more 5e-centric posts.

Ryan at Save Vs. Poison is hopeful that the next iteration of D&D can be this unifying game that they are talking about, but has his  doubts.  He’s mostly hopeful for the PDFs.  I have to admit, I don’t totally get this love of the back catalog PDFs.  Can someone clarify to me why people would like them back?  I guess I would have thought most people who wanted them would already own the titles they wanted, but maybe I’m wrong.  Please, prove me wrong.

In any case, I love reading PDFs on my iPhone for the convenience, so if that’s the reason you want them back, I get that.

Vanir at Critical-Hits talks about the need for a much better digital offering with the next iteration of D&D.  I agree wholeheartedly.  One of my favorite aspects of 4e is the character builder and the compendium, but they much to be desired, the most important that I can’t use the character builder on this  laptop, because it’s running linux.   However, with power2ool, it definitely improves the capabilities of the compendium for me at least.  Of course, when I found out about the fact that one of the lead developers on the digital initiative was murdered by her husband it made the whole mixed messages, lack of progress on the digital initiatives and poor features sadly understandable.

David Guyll at Points of Light talks about his love of the 4e power  model, but his dislike of the power bloat.   He has some interesting ideas, but some of his suggestions seems like they would have the opposite effect.  He suggests the way to prevent power bloat is by giving us the mathematics behind each power, allowing  us to create our own powers.  I don’t really see that solving the power bloat problem, but rather exacerbating the problem.  His point buy system would likely be very complicated, and even more impregnable than the current system with 10 powers to choose from at each level.  Nonetheless, I like where he is going with it.  I’d love to see the powers saved, or at least offered as an option in the next D&D.

Paul at Blog of Holding writes the kind of post I love.  It’s short, its specific and  it’s well thought out.  In it, he talks about 5th edition clerics, and ways to make healing optional in the next version, based on some comments by the designers.  Interesting read!

Sage Latorra at Syntax Error delves into the concept of modularity, as suggested by 5th edition.  He gets into the nitty gritty of what exactly is modularity, using computer programming as an example of modularity that works, and suggests that 5th edition won’t really be modular, but rather customizable.  I think he has a good point that it will be hard to just take things out and replace them with another system in 5th edition without affecting the rest of the system, but I think the designers still think it can be done.  We will see!

Sage Latorra at Syntax Error comes back with another great post about 5th edition, this time analyzing the legends and lore and talking about the three options as he sees it for 5th edition.  Very interesting analysis about the directions that 5th edition can go in.  This post builds off his previous one.

The Chatty DM at Critical Hits talks about what he remembers from 1st edition D&D.

David Guyll at Points of Light talks about the need to do away with the +1 needed to hit mechanic.

And finally, Christopher Heckler at Gaming Tonic has a great post about how 5th edition has killed the edition wars in his very divided gaming group.  I wonder if some of that is the newness factor (and the fact that his group is getting to playtest already! Lucky!) but it is a great start for the new edition.  Much better than the start for 4th edition.

Well, that’s all I have for now!  Great gaming!

 

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The Silent City, A Kickstarter Project

This kickstarter project looks really cool.  Watch the promo, it’s got a DMZ/The Road/I Am Legend vibe to it.  The filming will be in abandoned spaces in New York City and is set in a post-apocalyptic New York City.

My one grip?  There are hints on the kickstarter page that it’s going to involve zombies.  Please, no, I am zombied out.  Something else, please.

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Even more 5th Edition Commentary

Well, people keep talking about 5th edition Dungeons and Dragons, almost as if it’s some kind of big news or something.

Monte Cook talks on Legends and Lore about 5th edition.  The big take away is that players will be able to play characters built from a wide variety of styles.  The example he gives has a 1e type character at the same table as a 3e character.  That sounds awesome, and something I’ve been hoping for for a long time. My friends and I used to do this when we first playing.  We’d play D&D modules with a bizarre mix of 1e and 2e characters.  This was great because we were each able to play what we enjoyed and felt comfortable with.

Dave “The Game” Chalker at Critical Hits talks about the “road not taken”, another possibility for a post 4e D&D game.  In this post, he talks about using some ideas from Gamma World, using static numbers for attack, and using powers for everything, not just combat.   I think the powers is the idea that I like the best.

Blog of Holding talks about 5e having a Dwarf Class.  Personally, I don’t see what a dwarf class would add to the game. I like the flexibility, namely, being able to play against type.

Well, seems like the flurry of commentary has died down a bit, or at least is located more in forums.

Happy Gaming everyone!

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Movie Monday: Another Earth

Genre: Science Fiction/Independent

Synopsis:

In the movie Another Earth, A young woman celebrating getting into MIT gets distracted by the report that a new planet has been discovered and hits another car, seemingly killing all the occupants.  The rest of the film follows her as she tries to make restitution after leaving jail and the  world uncovering of more information about the second planet in the sky.

The Good

The concept itself is great.  Some of the shots reminded me of some of the DC Comics crisis’s, with the earth and the moon appearing in the sky. Most of the information about the new planet comes through background radio and tv news programs, which function almost as a narrative.  It is a very sparse movie, reminding me of Primer, which is one of my favorite science fiction movies of all time.

My favorite aspect though, is the fact that the movie isn’t really about the new planet.  Instead, like most good science fiction, it uses it’s science fiction aspect as a plot device in the more traditional story of redemption.

A fact I discovered looking at wikipedia, Brit Marling, the lead actress, is also the screenwriter  for the movie. Rather impressive.

The Bad

Like a lot of indie movies, it’s slow.  My wife and I watched this while we cleaned up the guest room.  If I hadn’t been cleaning, I think I might not have enjoyed the movie as much as I did and my wife, not a huge sci fi fan, did not really enjoy the movie.

Recommendation

It’s a good movie, but I should emphasize that it is not a traditional hollywood science fiction flick.  Instead, it’s slow and meditative.  If you liked movies like Primer than you might enjoy this movie.

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